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@@ -1,15 +1,11 @@
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-%define name physfs
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-%define version 2.0.3
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-%define release 1%{?_dist_release}
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-
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Summary: Library to provide abstract access to various archives
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-Name: %{name}
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-Version: %{version}
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-Release: %{release}
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+Summary(ja): 様々なアーカイブへの抽象的アクセスを提供するライブラリ
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+Name: physfs
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+Version: 2.0.3
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+Release: 2%{?_dist_release}
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Source0: http://icculus.org/physfs/downloads/%{name}-%{version}.tar.bz2
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-
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-License: BSD
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+License: zlib
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Group: System Environment/Libraries
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URL: http://icculus.org/physfs/
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@@ -19,30 +15,25 @@ BuildRequires: wxGTK-devel
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BuildRoot: %{_tmppath}/%{name}-%{version}-root
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%description
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- PhysicsFS is a library to provide abstract access to various archives.
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-It is intended for use in video games, and the design was somewhat
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-inspired by Quake 3's file subsystem.
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-The programmer defines a "write directory" on the physical filesystem.
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-No file writing done through the PhysicsFS API can leave that write directory,
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-for security.
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-For example, an embedded scripting language cannot write outside
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-of this path if it uses PhysFS for all of its I/O, which means
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-that untrusted scripts can run more safely.
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-Symbolic links can be disabled as well, for added safety.
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-For file reading, the programmer lists directories and archives
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-that form a "search path".
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-Once the search path is defined, it becomes a single,
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-transparent hierarchical filesystem.
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-This makes for easy access to ZIP files in the same way
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-as you access a file directly on the disk,
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-and it makes it easy to ship a new archive
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-that will override a previous archive on a per-file basis.
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-Finally, PhysicsFS gives you platform-abstracted means to determine
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-if CD-ROMs are available, the user's home directory,
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-where in the real filesystem your program is running, etc.
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+PhysicsFS is a library to provide abstract access to various archives. It is
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+intended for use in video games, and the design was somewhat inspired by Quake
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+3's file subsystem. The programmer defines a "write directory" on the physical
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+filesystem. No file writing done through the PhysicsFS API can leave that
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+write directory, for security. For example, an embedded scripting language
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+cannot write outside of this path if it uses PhysFS for all of its I/O, which
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+means that untrusted scripts can run more safely. Symbolic links can be
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+disabled as well, for added safety. For file reading, the programmer lists
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+directories and archives that form a "search path". Once the search path is
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+defined, it becomes a single, transparent hierarchical filesystem. This makes
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+for easy access to ZIP files in the same way as you access a file directly on
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+the disk, and it makes it easy to ship a new archive that will override a
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+previous archive on a per-file basis. Finally, PhysicsFS gives you
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+platform-abstracted means to determine if CD-ROMs are available, the user's
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+home directory, where in the real filesystem your program is running, etc.
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%package devel
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Summary: Development libraries and headers for physfs
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+Summary(ja): Physfs の開発用ライブラリ並びにヘッダファイル
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Group: Development/Libraries
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Requires: %{name} = %{version}-%{release}
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@@ -111,6 +102,11 @@ mv $RPM_BUILD_ROOT%{_mandir}/man3/url.3 \
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%{_mandir}/man3/*
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%changelog
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+* Sun Mar 22 2015 Ryoichi INAGAKI <ryo1@toki.waseda.jp> - 2.0.3-2
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+- rebuilt with readline 6.3
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+- fixed License to zlib
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+- added Japanese summary
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+
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* Mon Sep 15 2014 Yoji TOYODA <bsyamato@sea.plala.or.jp> - 2.0.3-1
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- update to 2.0.3
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- remove Patch0,1
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