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- Summary: LBreakout2 is a breakout-style arcade game in the manner of Arkanoid
- Summary(ja): ネット対戦ができるブロックくずしのアーケードゲーム第2弾
- Name: lbreakout2
- Version: 2.6.5
- Release: 1%{?_dist_release}
- Source0: %{name}-%{version}.tar.gz
- License: GPLv2
- Group: Applications/Games
- URL: http://lgames.sourceforge.net/
- Requires(post,postun): desktop-file-utils
- Requires: SDL SDL_mixer SDL_net
- Requires: libpng
- BuildRequires: SDL-devel SDL_mixer-devel SDL_net-devel
- BuildRequires: libpng-devel
- BuildRoot: %{_tmppath}/%{name}-%{version}-root
- Packager: munepi
- %description
- The successor to LBreakout offers you a new challenge in more than 50
- levels with loads of new bonuses (goldshower, joker, explosive balls,
- bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...)
- and special bricks (growing bricks, explosive bricks, regenerative
- bricks ...). If you are hungry for more you can create your own levelsets
- with the integrated level editor. There is also an experimental two player
- mode (via LAN) available.
- %description -l ja
- LGames プロジェクトのネット対戦ができるブロックくずしの
- アーケードゲーム第2弾です。
- %prep
- %__rm -rf ${RPM_BUILD_ROOT}
- %setup -q
- %build
- %configure --prefix=%{_prefix} \
- --localstatedir=%{_localstatedir}/games \
- ;
- %__make
- %install
- %__rm -rf ${RPM_BUILD_ROOT}
- %__make DESTDIR=${RPM_BUILD_ROOT} install
- # remove unpackaged files
- %__rm -rf ${RPM_BUILD_ROOT}/usr/doc
- %find_lang %{name}
- %clean
- %__rm -rf ${RPM_BUILD_ROOT}
- %post
- # touch --no-create %{_datadir}/icons/hicolor
- # if [ -x %{_bindir}/gtk-update-icon-cache ]; then
- # %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
- # fi
- %{_bindir}/update-desktop-database --quiet %{_datadir}/applications || :
- %postun
- %{_bindir}/update-desktop-database --quiet %{_datadir}/applications
- # touch --no-create %{_datadir}/icons/hicolor
- # if [ -x %{_bindir}/gtk-update-icon-cache ]; then
- # %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
- # fi || :
- %files -f %{name}.lang
- %defattr(-,root,root)
- %doc ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS README README-SDL.txt TODO
- %doc docs/*.jpg docs/index.html
- %{_bindir}/lbreakout2
- %{_bindir}/lbreakout2server
- %{_datadir}/applications/lbreakout2.desktop
- %{_datadir}/icons/lbreakout48.gif
- %{_datadir}/%{name}/gfx
- %{_datadir}/%{name}/gui_theme
- %{_datadir}/%{name}/levels
- %{_datadir}/%{name}/sounds
- %ghost %{_localstatedir}/games/lbreakout2.hscr
- %changelog
- * Sun Jan 24 2016 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.5-1
- - new upstream release
- * Sun Jul 13 2014 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.4-2
- - rebuilt with current environment
- * Sat Aug 11 2012 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.4-1
- - new upstream release
- * Sat Feb 11 2012 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.3-2
- - fixed License tag
- - added Requires(post,postun): desktop-file-utils
- - moved game score file to /var/games
- * Tue Mar 29 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.3-1
- - new upstream release
- * Mon Jan 03 2011 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.2-1
- - new upstream release
- * Sat Feb 20 2010 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.1-1
- - new upstream release
- * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-3.b7
- - fixed Japanese desctiption
- * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-2.b7
- - added Japanese desctiption
- * Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 2.6beta-1.b7vl5
- - applied new versioning policy, spec in utf-8
- * Sun Jun 3 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7.1
- - rebuild for VineSeed
- * Fri Mar 9 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7
- - initial build for Vine Linux
- # * Sun Dec 11 2005 2.6beta-0vl5
- # - Update to 2.6beta-5
- # * Fri Nov 11 2005 2.6beta-0vl3
- # - Update to 2.6beta-3
- # * Mon Oct 17 2005 2.6beta-0vl2
- # - fix depended packages
- # * Mon May 9 2005 2.6beta-0vl1
- # - initial build for Vine Linux
- # end of file
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