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- ## -*- coding: utf-8-unix -*-
- Summary: Tetlis game with multiplayer mode
- Summary(ja): 対戦型テトリス
- Name: ltris
- Version: 1.0.19
- Release: 1%{?_dist_release}
- Source0: %{name}-%{version}.tar.gz
- License: GPL
- Group: Applications/Games
- URL: http://lgames.sourceforge.net/
- Requires(post,postun): desktop-file-utils
- Requires: SDL
- Requires: SDL_mixer
- BuildRequires: SDL-devel
- BuildRequires: SDL_mixer-devel
- BuildRoot: %{_tmppath}/%{name}-%{version}-root
- Packager: munepi
- %description
- LTris as a tetris clone: differently shaped blocks are falling down the
- rectangular playing field and can be moved sideways or rotated by 90 degree
- units with the aim of building lines without gaps which then disappear
- (causing any block above the deleted line to fall down). LTris has three
- game modes: In Classic you play until the stack of blocks reaches the top
- of the playing field and no new blocks can enter. In Figures the playing
- field is reset to a new figure each level and later on tiles and lines
- suddenly appear. In Multiplayer up to three players (either human or CPU)
- compete with each other sending removed lines to all opponents. And in
- Demo you can watch your CPU playing while enjoying a cup of tea!
- %prep
- %__rm -rf ${RPM_BUILD_ROOT}
- %setup -q
- %build
- %configure --prefix=%{_prefix} \
- --localstatedir=%{_localstatedir}/games \
- ;
- %__make
- %install
- %__rm -rf ${RPM_BUILD_ROOT}
- %__make DESTDIR=${RPM_BUILD_ROOT} install
- %find_lang %{name}
- %clean
- %__rm -rf ${RPM_BUILD_ROOT}
- %post
- # touch --no-create %{_datadir}/icons/hicolor
- # if [ -x %{_bindir}/gtk-update-icon-cache ]; then
- # %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
- # fi
- %{_bindir}/update-desktop-database --quiet %{_datadir}/applications || :
- %postun
- %{_bindir}/update-desktop-database --quiet %{_datadir}/applications
- # touch --no-create %{_datadir}/icons/hicolor
- # if [ -x %{_bindir}/gtk-update-icon-cache ]; then
- # %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
- # fi || :
- %files -f %{name}.lang
- %defattr(-,root,root)
- %doc ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS README TODO
- %{_bindir}/ltris
- %{_datadir}/applications/ltris.desktop
- %{_datadir}/icons/ltris48.gif
- %{_datadir}/%{name}/figures
- %{_datadir}/%{name}/gfx
- %{_datadir}/%{name}/sounds
- %ghost %{_localstatedir}/games/ltris.hscr
- %changelog
- * Sun Jan 24 2016 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.19-1
- - new upstream release
- * Mon Feb 13 2012 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.18-1
- - new upstream release
- - fixed License tag
- - added Requires(post,postun): desktop-file-utils
- - moved game score file to /var/games
- * Sun Aug 28 2011 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.17-1
- - new upstream release
- * Tue Mar 29 2011 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.16-1
- - new upstream release
- * Mon Jan 03 2011 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.15-1
- - new upstream release
- * Sat Feb 20 2010 Munehiro Yamamoto <munepi@vinelinux.org> 1.0.14-1
- - new upstream release
- * Fri Oct 03 2008 Shu KONNO <owa@bg.wakwak.com> 1.0.11-1vl5
- - applied new versioning policy, spec in utf-8
- * Sun Jun 3 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 1.0.11-0vl2
- - rebuild for VineSeed
- * Tue Mar 9 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 1.0.11-0vl1
- - initial build for Vine Linux
- # * Thu Oct 6 2005 1.0.11-0vl1
- # - initial build for Vine Linux
- # * Mon May 9 2005 1.0.10-0vl1
- # - initial build for Vine Linux
- # end of file
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